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#INFINITE TANKS CHEAT ENINE CODE#
ORIGINAL CODE - INJECTION POINT: "MudRunner.exe"+8E6B5D How can i use the one script to inject in 2 places (merge both scripts)?Īobscanmodule(veh_stats,MudRunner.exe,F3 0F 10 B0 E8 03 00 00 F3) // should be uniqueĪlloc(newmem,$100,"MudRunner.exe"+8E6B5D) Now i also have a script that i use to have cheat engine find the fuel address for me but found out the address for vehicle damage is in another location. Movss ,xmm1 <-store new xmm1 (fuel) value in the target fuel address Movaps xmm1,xmm0 <-from my reading, xmm0 should be the max fuel value, you need to confirm it, also check the value in the pointer to make sure The reason is because you are not updating the fuel value correctly "MudRunner.exe"+8904EE: 33 FF - xor edi,edi
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"MudRunner.exe"+8904BA: 0F 2F F1 - comiss xmm6,xmm1 ORIGINAL CODE - INJECTION POINT: "MudRunner.exe"+8904D6 not sure how can use that to allow refueling but not decrease fuel consumption.Īobscanmodule(fuel,MudRunner.exe,F3 0F 11 89 E8 03 00 00) // should be uniqueĪlloc(newmem,$100,"MudRunner.exe"+8904D6) I know the offset for the fuel cap is at 3EC. I am creating an infinite fuel script and it works except for when refueling or calling a certain vehicle it will write 0 to fuel tank. Posted: Wed 3:42 pm Post subject: Infinite fuel without effecting refuel